Interactive Computer Graphics (ICG)

ICG 212 Design Documentation. (3) S
Using microcomputer-based graphics systems for product design and documentation. Geometric shape analysis and description. Documentation techniques and standards. Dimensioning. Lecture, lab, field trips. Prerequisite: ECE 106.

ICG 310 Computer Graphics Fundamentals. (3) S
Computer image creation, transformation, and manipulation. Current techniques for database generation. Concepts of applications software development. Hands-on experience. Lecture, lab, field trips. Prerequisite: programming background helpful but not necessary. General Studies: N3.

ICG 312 Computer-Aided Design and Drafting. (3) F
Using computer-aided design and drafting application software for advanced geometric construction. System and workstation configuration and productivity. Modeling applications. Lecture, lab, field trips. Prerequisite: ICG 212. General Studies: N3.

ICG 313 Technical Illustration. (3) F
Pictorial drawing, shades and shadows, and multimedia rendering techniques. Lecture, lab. Prerequisite: ICG 212.

ICG 314 Computer Graphics Database. (3) S
Preparing the product definition database for computer-integrated manufacturing. Documentation and process requirements, systems, and standards. Precision dimensioning. Lecture, lab, field trips. Prerequisite: ICG 212 or instructor approval.

ICG 412 Computer Graphics Modeling. (3) F
Establishing and manipulating 3-dimensional computer models. Applications, including solids modeling concepts, design analysis, dynamic simulation, and graphic data exchange files. Lecture, lab, field trips. Prerequisite: ICG 312. General Studies: N3.

ICG 413 MicroCADD Applications. (3) F
Student selected modules, including architectural, construction, civil utility, and electronic drawing; mechanical manufacturing, animation, computer graphics, and others. Lecture, lab, field trips. Prerequisite: ICG 212.

ICG 417 Graphics Systems Management. (3) S
Planning, implementing, and managing computer graphics systems. Applications, needs assessment, analysis of components, system ergonomics, interfacing, maintenance, and human resources management. Lecture, lab, field trips. Prerequisite: instructor approval.

ICG 461 Computer Animation. (3) F
Fundamental technology used in creating 2-dimensional and 3-dimensional animation through modeling, scripting, and rendering as related to engineering simulation. Lecture, lab, field trips. Prerequisite: ICG 310 or instructor approval.

ICG 517 Graphics Systems Development. (3) S
Research and development in computer graphics systems. Applied project management, development, evaluation, and implementation. Lecture, lab, field trips. Prerequisite: ICG 412 or instructor approval.

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