Computer Graphic Communications (CGC)

CGC 135 Graphic Communications. (3) F, S
Introduction to the technologies involved in the design, image generation, transmission, and industrial production of multiple images for consumer utilization. Lecture, lab, field trips.

CGC 210 Creative Thinking and Design Visualization. (3) F
Fundamental methods, concepts, and techniques of creative thinking, design visualization, and problem solving. Also includes communication, cultural, and societal influences. Lecture, lab. Prerequisite: ETC 100.

CGC 211 Digital Imaging Video and Audio Technologies. (3) F
Digital video and audio technology systems, standards, procedures, and techniques for capturing, editing, mixing, and producing creative nonlinear media. Lecture, lab. Prerequisite: ETC 100.

CGC 212 Computer-Aided Design and Drafting (CADD). (3) S
CADD for product design, representation, and documentation; includes projection theory, descriptive geometry, graphics analysis, drafting standards, and precision dimensioning techniques. Lecture, lab. Prerequisite: ETC 100 or instructor approval. General Studies: N3.

CGC 213 Digital Media Technologies: Hardware, Software, and Peripherals. (3) S
The study of the computer technology systems, hardware, software, and peripherals used in the computer graphics and digital media environments. Lecture, lab. Prerequisite: ETC 100 or instructor approval.

CGC 237 Design for Digital Imaging. (3) S
Introduction to design principles, typography, and document development of graphic images for printing, CD-ROM databases, and World Wide Web applications. Lecture, lab. Prerequisite: CGC 135 or equivalent.

CGC 310 Computer Graphics Programming (C++). (3) F, S
Computer graphics software programming techniques and Windows applications in C++. 2D and 3D graphics: object-oriented programming, transformations, scaling, and database concepts. Lecture, lab. Prerequisite: ETC 100 or equivalent C language programming course or instructor approval. General Studies: N3.

CGC 311 Communication and Media Ethics, Law, and Copyright. (3) F
Study and analysis of copyright and intellectual property laws, regulations, and ethical standards, including ownership, piracy, security, and distribution issues. Lecture, lab. Prerequisite: ETC 200.

CGC 312 3D Computer Graphics Modeling and Representation. (3) F
3D solid modeling applications: concepts, techniques, database structures, modeling strategies, assemblies, mass-properties analysis, kinematics, data file exchange specifications, and representation. Lecture, lab. Prerequisite: CGC 212 or instructor approval. General Studies: N3.

CGC 313 Technical Illustration and Photorealistic Rendering. (3) F
Computer-generated graphics for technical illustration and design presentation: axonometric and perspective drawing; shading, shadowing, texture mapping; and photorealistic rendering. Lecture, lab. Prerequisite: CGC 312 or instructor approval.

CGC 314 Multimedia Design, Planning, and Storyboards. (3) S
Studying the creative and conceptual process of content selection, planning, designing, flowcharting, storyboarding, proposing, configuring, prototyping, and presenting multimedia projects. Lecture, lab. Prerequisites: CGC 210 and 237 and 311 or instructor approval.

CGC 332 Image Assembly and Plate Preparation. (3) F
Imposition of film or digital images for reproduction using various image carriers direct-to-press technology. Lecture, lab, field trips. Prerequisite: CGC 135.

CGC 333 Offset Press Technology. (3) S
Function of offset printing equipment. Dynamics of offset-lithography for both sheetfed and web systems. Lecture, lab. Prerequisite: CGC 332 or instructor approval.

CGC 334 Image Capture and Conversion. (3) F
Theory and application of image capture techniques used for all copy formats and conversion processes required for reproduction or dissemination. Lecture, lab. Prerequisite: CGC 135.

CGC 335 Printing and Finishing Technology. (3) N
Analysis of production bindery and finishing procedures in combination with the theory flexography and screen process printing. Prerequisite: CGC 135.

CGC 336 Color Theory and Reproduction. (3) S
Analysis of color theory and separation techniques used for the reproduction of color originals. Lecture, lab. Prerequisite: CGC 334.

CGC 339 Estimating and Cost Analysis. (3) S
Management decision-making and cost-finding procedures for reproduction processes, includes analysis of equipment, labor, and material costs. Prerequisite: CGC 135.

CGC 351 Technical Writing and Editing. (3) F, S
Effective style, format, and organization of technical material; editing principles and practices; copyediting versus substantive editing; and document management. Prerequisite: ENG 102.

CGC 352 Technical Presentations and Visual Literacy. (3) S
Planning, technology, and delivery of individual and group presentations for impromptu, informative, and persuasive applications. Prerequisite: ENG 102.

CGC 410 Graphics User Interfaces and Database Programming (C++). (3) F, S
GUI design and programming: Window standards, protocols, tools and files; use of project managers, database components, visual libraries and OOPS. Lecture, lab. Prerequisites: CGC 310 (or equivalent C++ language programming course) and 314 or instructor approval.

CGC 411 Computer Animation and Special Effects (F/X). (3) F
2D and 3D computer animation principles and methods: project planning, scripting; character generation; storyboards; and modeling, lighting, rendering, special effects, and plug-in techniques. Lecture, lab. Prerequisites: CGC 313 and 314 or instructor approval.

CGC 412 Multimedia Authoring, Scripting, and Production. (3) F
Production of multimedia projects using authoring software applications, including project management, client considerations, interactive navigation, cross-platforming, testing, and documentation issues. Lecture, lab. Prerequisites: CGC 314 and 336 and 352 and 411 or instructor approval.

CGC 413 Professional Portfolio Design and Presentation. (3) S
Digital media portfolio: planning, targeted audience(s), design appearance, authoring, packaged media formats, media presentation formats, production, marketing, and copyright considerations. Lecture, lab, field trips. Prerequisites: CGC 411 and 412 or instructor approval.

CGC 414 Web Site Design and Internet/Web Technologies. (3) S
Web site design, authoring, standards, protocols, tools, and development techniques; HTML, CGI and Perl coding; Web servers, browsers, interfaces and URLs. Lecture, lab. Prerequisites: CGC 311 and 314 or instructor approval.

CGC 415 Computer Graphics: Business Planning and Management Issues. (3) S
Implementation planning: feasibility and application studies; needs assessment and operational analysis techniques; organization, managerial and technology considerations; business plan development. Lecture, lab, field trips. Prerequisite: CGC 412 or instructor approval.

CGC 416 Emerging Computer Graphics and Digital Media Technologies. (3) S
Emerging computer graphics and digital media technologies and databases: VR/VRML; inverse kinematics; F/X plug-ins; hybrid modeling; Web intermedia; GIS/mapping. Lecture, lab, field trips. Prerequisites: CGC 410 and 411 or instructor approval.

CGC 417 JavaScript, VBScript, HTML, and ActiveX Programming. (3) S
Use of JavaScript, VBScript, HTML, and ActiveX software programs and standards to create customized, interactive, Internet/Web site applications. Lecture, lab. Prerequisites: CGC 410 and 412 and 414 or instructor approval.

CGC 433 Graphic Production Processes. (3) N
Systematic production planning experience involving a mock enterprise and defined management responsibilities. Lecture, lab. Prerequisites: CGC 333, 334.

CGC 436 Gravure Technology. (3) S
In-depth study of the market profile and production sequences related to the gravure method of printing. Prerequisite: CGC 135 or instructor approval.

CGC 437 Color Reproduction Systems. (3) F
Scientific analysis for the engineering of color reproduction systems used in industry. Prerequisite: CGC 336.

CGC 438 Graphic Arts Techniques and Processes. (3) N
Survey of production sequences and profile of the printing and publishing industry. Lecture, lab. Prerequisite: junior standing.

CGC 439 Digital Prepress. (3) N
The study of digital prepress systems, hardware, software, networks, and direct imaging technology. Lecture, lab. Prerequisite: IMC 233.

CGC 510 Computer Graphics Programming: Design, Customization, and Development. (3) N
Advanced design, development, and documentation of Windows application programs, including GUIs, OOP, RAD, API, DLLs, and GDI in C++ and Java. Lecture, lab. Prerequisites: CGC 310 and 410 (or equivalent GUI/OOP course) or instructor approval.

CGC 511 Procedural and Physically Based Character Animation. (3) N
Creative and aesthetic design, storyboarding, planning, development, and documentation of constraint-based, procedural, and interactive character, avatar-actor, and product animations/simulations. Lecture, lab. Prerequisites: CGC 411 and 510 (or equivalents) or instructor approval.

CGC 512 Multimedia-Based Education and Training. (3) F, SS
Creative design, planning, development, documentation, and production of technology-based learning and multimedia-based education and training materials and programs. Lecture, lab. Prerequisites: CGC 412 and 413 (or equivalents) or instructor approval.

CGC 513 Computer Graphics Systems Design and Development. (3) N
Research, design, and development of computer graphics systems; involves project proposal, scheduling, management, production, analysis, testing, evaluation, documentation, and implementation. Lecture, lab, field trips. Prerequisites: CGC 414 and 415 or instructor approval.

CGC 514 Interactive Virtual Reality Environments and Technologies. (3) N
Research and development of passive, exploratory, and interactive VR environments in education and training, infotainment, Internet/Web, and VRML programming and simulation arenas. Lecture, lab, field trips. Prerequisites: CGC 510 and 511 and 513 (or equivalents) or instructor approval.

CGC 537 Current Issues in Quality Assurance. (3) N
Directed group study of selected issues relating to quality assurance in the printing, publishing, and information industry.

CGC 538 Personnel Development for the Graphics Industry. (3) N
Employee training and development specific to production and management in the graphics industry.

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